MonoGame - Switch between Full Screen and Windowed
By Stephen Armstrong // March 3, 2020
Change your game to display in fullscreen or windowed modes.
MonoGame starts in a normal (bordered) window by default, but it’s easy to toggle between different modes.
The following C# code will show you how to switch between fullscreen and windowed display modes in a MonoGame project.
Change windowed modes
Add the following method to your Game1:
void ControlWindowedMode(bool becomeBorderless)
{
Window.IsBorderless = becomeBorderless;
graphics.ApplyChanges();
}
Calling this method with a false bool will set the game to a normal (bordered) window.
Calling this method with a true bool will set the game to a borderless window.
Please note that this method will do nothing if called when the game is in fullscreen.
Toggle fullscreen
Add the following method to your Game1:
void ControlFullScreenMode(bool becomeFullscreen)
{
graphics.IsFullScreen = becomeFullscreen;
graphics.ApplyChanges();
}
Calling this method with a false bool will disable fullscreen.
Calling this method with a true bool will set it to fullscreen.
Testing
To test that these methods work, go to Game1.cs’ Update() cycle and add the following code:
// Press/Hold F1 to become a borderless window.
if (Keyboard.GetState().IsKeyDown(Keys.F1))
{
ControlWindowedMode(true);
}
// Press/Hold F2 to become a normal window.
if (Keyboard.GetState().IsKeyDown(Keys.F2))
{
ControlWindowedMode(false);
}
// Press/Hold F3 to enter fullscreen.
if (Keyboard.GetState().IsKeyDown(Keys.F3))
{
ControlFullScreenMode(true);
}
// Press/Hold F4 to exit fullscreen.
if (Keyboard.GetState().IsKeyDown(Keys.F4))
{
ControlFullScreenMode(false);
}
Run your game and you can use the F1, F2, F3, and F4 keys to switch between windowed and fullscreen modes.